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SPECIAL MOVES:

-Homing Flight: qcb+ k (cancel from ground launcher to air combo) (can be done near edge of screen)
*Release for auto homing, hold direction to direct his flight
Scorcher leaps onto a nearby wall for an extra kick to chase after a flying or grounded opponent. 

-Crescent Moon Slash: f,d,df + p
Scorcher will swing his blades as he lifts off the ground, spinning above the ground until he does one final slash.

-Sun Blast: (in air) qcf+ p (hold direction)
Scorcher concentrates to heat up his core, causing an explosion which propels him in the direction being held for a twirling attack.

-Flash Step: qcb+p
By heating his armor and exciting his molecules, Scorcher is able to move at an accelerated rate and execute a slash with blinding speed.
*Will pass through projectiles

-Counter Blow: qcf + kick 
*lk to appear on the left of the screen, mk for right, hk for behind opponent
Scorcher heats up his armor till an extremely volatile state, almost any attack from an enemy which strikes his armor will cause an explosion, blinding his opponent and allowing him to sneak up behind for an attack.




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SUPER MOVES:

-Heaven's Sword: qcb X2 + k (can be done in air near a wall)
After a quick leap to a nearby wall, Scorcher will take flight by heating the blades on his back to properl him into the skies, then down from the heavens for a massive attack.

-Flash Burst: qcb X2 + p
While his molecules are excited and Scorcher is moving at blinding speed, he will cause his blade to vibrate at an even higher frequency, performing a single slash which seems like several due to the million slight movements which his blade is moving at.

-Full Moon Slash: qcf X2 + p
Striking his blade against the floor to cause great resistance, Scorcher will get extra torque upon release, spinning his blades as he slices his opponent.

-Sun Cry: qcf X2 + p (in air)
Heating up his core to extreme temperatures, Scorcher causes a very controlled implosion which grants him the inertia for a devastating twirling attack.



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MISC + EXTRA MOVES:

-Mobile dodge: lp + lk (hold backward to dodge backwards)
Scorcher is vulnerable to throws during rolls.

-Charge up: mp + mk
Scorcher Heats focuses energy on his blades to draw more power from within.

-Head Stomp: down + mk (in air)
Useful for extending air combos.


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GROUND CHAINS:

lp, forward + lp, mp, forward + mp, hp, forward + hp

lk, forward + lk, mk, forward + mk, hk, forward + hk, up + lk, down + mk, up + hk (input for next move must be done right when move hits)

Ground launcher: down+ hp



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AIR CHAINS:

lp, lk, mp, mk, hp, hk

lp, lk, mp, mk, down+mk, hp







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TIPS:

Know your moves. Scorcher is not a projectile oriented fighter, but he doesn't need them. Use flash step and run away tactics to both avoid oncoming projectiles and pressure your opponent into your hit zone.

Counter blow also works against projectiles. Suprise a projectile abusing opponent.






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SECRET MODE: Flame Wisp

If you seek to invoke the flame wisp, you must first embrace the fire's kiss.
Hold on to the desire for more power, and its might shall make your opponent cower.
